![]() ![]() ![]() – Deferred, render time generation of geometry with the Arnoldprocedural node. – A comprehensive list of shaders and utilities, including vertexmaps and per-face materials – Arnold Shading Network Editor, a node-based material editor – The fastest interactive rendering (IPR) of all Arnold plugins,allows parameter changes to be rapidly previewed withoutinterrupting your work – Support for both native particles and Thinking Particles – Seamless integration with C4D: objects (instances, cloners,deformers, generators), MoGraph geometry, hair and splines Here are some key features of “Arnold for Cinema4D”: It isavailable as a standalone renderer on Linux, Windows and Mac OS X,and is accessible through plug-ins for Maya, Softimage, Houdini andKatana. Arnoldwas the primary renderer on dozens of films from Monster House andCloudy with a Chance of Meatballs to Pacific Rim and Gravity. Arnold is an advanced Monte Carlo ray tracing renderer built forthe demands of feature-length animation and visual effects.Originally co-developed with Sony Pictures Imageworks and now theirmain renderer, Arnold is used at over 300 studios worldwideincluding ILM, Framestore, MPC, The Mill and Digic Pictures. ![]()
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